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What’s ahead for the video game industry as popularity rises
What’s ahead for the video game industry as popularity rises
What’s ahead for the video game industry as popularity rises
Module 1 Flashcards [1]
C++ and JavaScript are examples of programming languages.. Posts on Twitter form a blog because of its journal format.
In the educational practice of BYOD, what does D stand for?. |If you want to connect multiple devices together in your home to share a single Internet connection and devices such as a printer, what should you do?||
|Digital device ______ is the trend of computers and devices with technologies that overlap.||. |You interact with a program through its user ______.||
15 Reasons People Play Video Games [2]
People of all ages play video games for many different reasons. Video games serve a purpose and everyone plays for a reason
Whether you are a gamer yourself, a concerned parent or loved one, or a professional interested in learning more about the gaming world, this article is for you.. Novelty or variety keeps life interesting, fun, and engaging
With over 1 million games out there, there are endless amounts of new gaming experiences.. You can play a Massive Multiplayer Online Role-Playing Game (MMORPG) like World of Warcraft and experienced novelty with each territory you discover
Bài mẫu IELTS Writing Task 2 [3]
Bài mẫu IELTS Writing Task 2 – Chủ đề Video games – Từ vựng cùng chủ đề. Bài viết hôm nay sẽ cung cấp cho các bạn một đề thi mẫu Writing Task 2 về chủ đề “Video games” và các từ vựng liên quan.
What are the advantages and disadvantages of playing video games for children?. In today’s world where we all have access to the internet, more and more children are playing computer games and their popularity is increasing all the time
Firstly, as education is becoming more demanding for many young people, computer games can provide a way of relaxing and reducing stress. Computer games can take us into different worlds where we can escape from reality
Why Video Games Are Surging in Popularity [4]
Why We Like Video Games (Maybe We’re Control Freaks). From phone puzzles to fantasy adventures, here’s why digital gaming is devouring the world
The easy answer is that it’s a temporary escape from the pressures of the real world — an essential distraction, particularly over this past year. And yes, lots of online games qualify as wonderful diversions: Countless Americans pass some time each day playing sudoku, Candy Crush, Angry Birds and other puzzle games on their phones or tablets.
Last month, nearly 240 million people played Candy Crush. Last year, 31 million of us paid $50+ for a new version of Animal Crossing.
Bài mẫu IELTS Writing và từ vựng theo chủ đề Computer games [5]
Bài mẫu IELTS Writing và từ vựng theo chủ đề Computer games. These days, a great number of children prefer spending time on computer games rather than on sports
Đề bài yêu cầu người viết phân tích lợi ích và tác hại của việc chơi điện tử, đồng thời đưa ra sự so sánh giữa việc chơi điện tử và việc chơi thể thao (lý do tại sao trẻ em thích chơi điện tử hơn chơi thể thao).. Introduction: Mở bài giới thiệu chủ đề, nội dung sẽ được nêu trong bài viết và nêu ra quan điểm rằng cả 2 vấn đề trong bài viết đều mang tính tiêu cực.
Body 2: Đoạn thân bài thứ 2 nêu ra những tác hại của của việc chơi game quá nhiều cũng như tập thể thao quá ít đến sức khỏe và khả năng giao tiếp của trẻ em.. Conclusion: Kết bài tóm tắt lại đại ý chung của toàn bài và nêu rõ lại quan điểm cá nhân.
IELTS Writing Task 2: ‘video games’ essay [6]
Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them
Many people, and children in particular, enjoy playing computer games. While I accept that these games can sometimes have a positive effect on the user, I believe that they are more likely to have a harmful impact.
Users, or gamers, are transported into virtual worlds which are often more exciting and engaging than real-life pastimes. From an educational perspective, these games encourage imagination and creativity, as well as concentration, logical thinking and problem solving, all of which are useful skills outside the gaming context
Flash Memory [7]
The University of Houston’s College of Engineering presents this series about the machines that make our civilization run, and the people whose ingenuity created them.. They’re found on key chains or rattling loosely in pockets or purses
And the technology behind them is changing the face of computing.. Computers store data on all sorts of devices, but two of the most important — which you run into when buying a computer — are memory and the hard disk
A hard disk, on the other hand, is a whirling circle of metal with a precisely engineered arm that reads and writes information on the disk. The set up’s surprisingly similar to an old record player.
Mouse Action Terminology (GNOME 2.0 Desktop for the Solaris Operating Environment User Guide) [8]
The conventions used in this manual to describe actions that you take with the mouse are as follows:. Press and release the left mouse button, without moving the mouse.
Press and release the middle mouse button, without moving the mouse.. Press and release the right mouse button, without moving the mouse.
The left and middle mouse buttons can perform drag actions.. For example, you can drag-and-drop a window or an icon
What Is the Internet of Things (IoT)? [9]
The Internet of Things (IoT) describes the network of physical objects—“things”—that are embedded with sensors, software, and other technologies for the purpose of connecting and exchanging data with other devices and systems over the internet. These devices range from ordinary household objects to sophisticated industrial tools
Over the past few years, IoT has become one of the most important technologies of the 21st century. Now that we can connect everyday objects—kitchen appliances, cars, thermostats, baby monitors—to the internet via embedded devices, seamless communication is possible between people, processes, and things.
In this hyperconnected world, digital systems can record, monitor, and adjust each interaction between connected things. The physical world meets the digital world—and they cooperate.
Do the drawbacks of video games outweigh the benefits [10]
IELTS Writing Task 2 Sample 249 – Do the drawbacks of video games outweigh the benefits. Some people regard video games as harmless fun, or even as a useful educational tool
In your opinion, do the drawbacks of video games outweigh the benefits?. Give reasons for your answer and include any relevant examples from your own experience or knowledge.
The trend of indoor games such as video games is proliferating and gaining fame among all age groups – from adolescents to adults. However, the impact of this trend has come under scrutiny and has been a concern for many
Answers for Video game research [11]
Although video games were first developed for adults, they are no longer exclusively reserved for the grown ups in the home. In 2006, Rideout and Hamel reported that as many as 29 percent of preschool children (children between two and six years old) in the United States had played console video games, and 18 percent had played hand-held ones
Although the majority of gaming equipment is still designed for a much older target audience, once a game system enters the household it is potentially available for all family members, including the youngest. Portable systems have done a particularly good job of penetrating the younger market.
While both of those types of research are important, and may be appropriate for dealing with adult consumers, neither of them aids in designing better games, especially when it comes to designing for an audience that may have particular needs, such as preschoolers or senior citizens. Instead, exploratory and formative research has to be undertaken in order to truly understand those audiences, their abilities, their perspective, and their needs.
25+ Positive & Negative Effects of Video Games, According to Studies [12]
– Are Video Games Good for You? The Positive Effects of Video Games. – Are Video Games Bad for You? The Negative Effects of Video Games
Video games are frowned upon by parents as time-wasters, and worse, some education experts think that these games corrupt the brain. Playing violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior
Video games may actually teach kids high-level thinking skills that they will need in the future.. “Video games change your brain,” according to University of Wisconsin psychologist C
Gaming – Statistics & Facts [13]
The global gaming marketWhile the continuously declining physical game sales received a bump during the pandemic, digital sales account for the vast majority of video gaming revenues worldwide. Overall, mobile games are the biggest digital gaming segment, with more than 150 billion U.S
By generating almost half of global video gaming revenues, Asia-Pacific is the region with the biggest revenue share, followed by North America. Despite Asia-Pacific’s prominence in gaming, the United States was still the single biggest gaming market worldwide in 2022, followed by China and Japan.
Despite this momentarily decline, global gaming audiences are projected to increase at a steady growth rate and surpass these figures within 2023. As with revenues, the easily-accessible genre of mobile gaming is also the most popular in terms of audiences – current figures estimate about 1.7 billion mobile gamers worldwide
The Association Between Video Gaming and Psychological Functioning [14]
Volume 10 – 2019 | https://doi.org/10.3389/fpsyg.2019.01731. The Association Between Video Gaming and Psychological Functioning
– 2Department of Psychosomatic Medicine, University Medical Center, Mainz, Germany. Video gaming is an extremely popular leisure-time activity with more than two billion users worldwide (Newzoo, 2017)
With the present research, we aimed to shed light on the relation between video gaming and gamers’ psychological functioning. Questionnaires on personality and psychological health as well as video gaming habits were administered to 2,734 individuals (2,377 male, 357 female, Mage = 23.06, SDage = 5.91)
Role of Video Games in Improving Health-Related Outcomes [15]
Role of Video Games in Improving Health-Related Outcomes. Video games represent a multibillion-dollar industry in the U.S
The goal of this study was to determine whether video games may be useful in improving health outcomes.. Literature searches were performed in February 2010 in six databases: the Center on Media and Child Health Database of Research, MEDLINE, CINAHL, PsycINFO, EMBASE, and the Cochrane Central Register of Controlled Trials
Only RCTs that tested the effect of video games on a positive, clinically relevant health consequence were included. Study selection criteria were strictly defined and applied by two researchers working independently
Future of Video Games: Trends, Technology, and Types [16]
Future of Video Games: Trends, Technology, and Types. View all blog posts under Articles | View all blog posts under Bachelor’s in Digital Media
– The games and interactive media marketearned more than $120 billion in 2019, according to SuperData; mobile games generated more than half that PC and gaming consoles generated $29.6 billion and $15.4 billion, respectively.. – There were 7 billion gamers worldwide in 2020 — about 35% of the world’s population — according to Statista.
The market has attracted tech giants such as Amazon, Apple, Facebook, and Google, all with gaming products of their own and offerings that extend gaming to the cloud.. Understanding the industry’s history can help offer a glimpse into the future of video games
Should Video Games be Considered a Sport? [17]
Quick, what are the first few things that come to mind when you hear the word “sport?”. – Fans and entertainment; stadiums, fields, and arenas
Some of you might say NASCAR and other forms of racing. Others might even debate things like poker and hot dog eating.
So, then, what about playing video games? Should holding a controller in your hand and hitting buttons on that controller to direct the movement of virtual characters on your TV, computer monitor, or mobile device be considered sport?. I’m a huge baseball fan, playing it and basketball for most of my life through high school
What Does the Future of Gaming Look Like? [18]
Video games have steadily risen in popularity for years. And with the social benefits of video games becoming more apparent, the trend has only accelerated
Revenue for gaming reached $184 billion in 2022, and the number of gamers is expected to grow to 3.6 billion by 2025. It’s not just kids either: 38 percent of gamers are between the ages of 18 and 34 years, and 16 percent are older than 55.
But what tech innovations are shaping the future of video games, and how will they influence the gaming experience?. For decades, virtual reality (VR) — three-dimensional simulations players access via headsets — has tantalized gamers with the prospect of a fully immersive experience
Sources
- https://www.flashcardmachine.com/module-165.html
- https://gamequitters.com/15-reasons-people-play-video-games/
- https://www.ielts.edu.vn/noi-dung/bai-mau-ielts-writing-task-2-chu-de-video-games-tu-vung-cung-chu-de.html
- https://www.aarp.org/home-family/personal-technology/info-2021/video-games-pastimes.html
- https://zim.vn/bai-mau-ielts-writing-tu-vung-computer-games
- https://www.ielts-simon.com/ielts-help-and-english-pr/2012/12/ielts-writing-task-2-video-games-essay.html
- https://uh.edu/engines/epi2837.htm#:~:text=Memory%20resides%20on%20computer%20chips,writes%20information%20on%20the%20disk.
- https://docs.oracle.com/cd/E19754-01/806-6873/gosbasic-6/index.html#:~:text=Click%2Dand%2Dhold%20a%20mouse,a%20window%20or%20an%20icon.
- https://www.oracle.com/internet-of-things/what-is-iot/#:~:text=The%20Internet%20of%20Things%20(IoT)%20describes%20the%20network%20of%20physical,and%20systems%20over%20the%20internet.
- https://www.ielts-mentor.com/writing-sample/writing-task-2/1164-ielts-writing-task-2-sample-249-do-the-drawbacks-of-video-games-outweigh-the-benefits
- https://mini-ielts.com/714/view-solution/reading/video-game-research
- https://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games
- https://www.statista.com/topics/1680/gaming/
- https://www.frontiersin.org/articles/10.3389/fpsyg.2019.01731
- https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3391574/
- https://online.maryville.edu/blog/future-of-video-games/
- https://www.idtech.com/blog/video-games-should-be-considered-a-sport
- https://builtin.com/media-gaming/future-of-gaming